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Play AC Revelations Online with this Multiplayer Crack Fix



Growing up I was always into singleplayer games over multiplayer. It was definitely a choice, and not because I had no friends into games, and felt intimidated by the prospect of talking to adult men on comms. It was definitely a choice. But for the longest time, singleplayer games were all I consumed in the basement of my parents' house.


One Christmas, I was given Assassin's Creed 3 and I was hooked. Though maybe not the best in the series, AC3 opened my eyes to Ubisoft's stealth series and I adored it. In the coming years, the Assassin's Creed franchise was my go-to and when I'd finished the campaign of AC3 and bagged as many collectables as I could be bothered to fetch, my eyes fell on the multiplayer portion of the start screen.




ac revelations multiplayer crack fix



If you're new to the Assassin's creed series, the multiplayer mode I'm talking about is ancient history. AC: Brotherhood, AC: Revelations, AC3, and AC: Black Flag all featured a mode where you'd kill other online assassins in an arena. Within crowds of NPCs, you'd have to deduce which of the characters on your screen were just AI and which were your human enemies, trying to hunt you down. It was as much about observation as action and, in how that aligned with the game's mechanics and themes, an excellent fit.


There were several modes over the four titles which would change the flavour of multiplayer here and there. Though it was always about staying hidden and alive, there would be a variety of objectives to complete. For example, in the main mode you have a target to kill while you're trying to avoid being killed yourself. Depending on the mode, there are more or fewer clues as to who your target is, from an icon to a radius tracker, which would give a hot or cold approximation of how close you were.


On the other hand there were options with a more team-focused strategy. For example, there was the classic map domination mode where you'd win by holding points. This isn't a new game concept by any means, but it was freshened up and reinvented in Assassin's Creed multiplayer by making it more difficult to determine just who is the person in the zone capturing. You can't just kill everyone in the area, you have to work out who's your enemy and who is just a bystander.


It feels like the multiplayer was where you got a real feel for being an assassin in some ways. If you know the series, then you'll know that assassin's versus templars is a tale as old as time (historically speaking). The relationship between the two is well explored throughout the games' campaigns but the warring and violence between the two is often told through exposition and hand gestured et ceteras. The multiplayer mode really felt like a war between the two organisations where everyone was a trained killer rather than a political figure you had to hunt and just needed to get close enough to to complete a mission.


I'm not the only one missing this mode. There are quite a few YouTube videos either asking the same question as this article, or in fact, going back to the servers and playing the modes all these years later. There is a want for this multiplayer to come back, but what actually happened to it?


Black Flag is the last time that this assassin versus assassin style of multiplayer appeared in the series. It was replaced, in Assassin's Creed Unity, with co-op wherein you could complete missions with a group of four. After Unity launched as a broken mess, I guess these multiplayer modes were abandoned entirely, with the exception of some light teamwork you can do in Valhalla. But why bin it?


Ubisoft loves online multiplayer. From Tom Clancy games to Watch Dogs Legion, it has a wide variety of online experiences. Perhaps after Unity's failure to impress, it was decided that Assassin's Creed was at its best as a singleplayer adventure. Maybe there weren't enough people playing the multiplayer to make the development worth the effort, even with the cosmetics and abilities it encouraged players to buy.


But I do have hope for it making a reappearance. We've heard a little about Assassin's Creed Infinity. Though still in its development stages we know that the game will be focused on a live-service format, and bring together multiple historical settings (opens in new tab). Personally, I think this would be a perfect opportunity to reintroduce some of the earlier games, as well as their multiplayer functionality. Bringing back multiplayer with Infinity just makes sense, as a live-service model would mean the team wouldn't have to reinvent multiplayer with every new release as they did before.


Like its predecessor, Revelations came with a multiplayer portion, explained as the progression of the Animi Training Program to its second stage. This featured new modes, maps, abilities, and characters to refine the experience. Additionally, a story arc was introduced alongside expanded customization features, allowing participants to choose their own weapons and change their appearance.


On 3 September 2011, PlayStation Plus members and PlayStation Uplay members were able to participate in a beta for Revelations' multiplayer, which ran until 17 September 2011. All PlayStation Network users were also able to access the beta on 8 September 2011, five days later. During this beta, nine characters, three maps, and four game modes could be accessed.


The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features an unidentified and unseen protagonist, who joins the Assassins as an initiate to help them locate the corpse of an 18th-century Templar Grand Master. The main story is set in Paris during the French Revolution from 1789 to 1794, and follows Assassin Arno Dorian and his efforts to expose the true powers behind the Revolution, while seeking revenge against those responsible for his adoptive father's murder. Unity retains the series' third-person open world exploration as well as introducing a revamped combat, parkour, and stealth systems. The game also introduces cooperative multiplayer to the Assassin's Creed series, letting up to four players engage in narrative-driven missions and explore the open world map.


Assassin's Creed Unity received mixed reviews upon release. It was praised for its visuals, customization options, setting, and characterization. Critics were polarized on its narrative, mission design, multiplayer-oriented format, and gameplay, with the latter complimented for its improvements, but criticized for feeling unrefined. The game was also widely panned for its numerous graphical issues and bugs, prompting Ubisoft to issue an apology and offer compensation in the form of a free expansion, Dead Kings, which acts as an epilogue to the base game's story. Players who had bought the game's season pass (which was later made unavailable for purchase in response to the controversy) additionally received a free copy of another Ubisoft title of their choice. Despite the initial critical reception, Unity was a commercial success, selling over 10 million copies worldwide, and has received more positive reviews after most of its technical issues were fixed, leading some to retroactively label it as an underrated entry in the series. It was followed in October 2015 by Assassin's Creed Syndicate, which continues the modern-day narrative, but has its main plot set in Victorian era London.


Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where they can see if any of their online friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their character, allowing the player to approach them to request to join their mission. If their request is accepted, both players enter the same game session, where they can continue the mission from the last checkpoint. Up to four players can play together at the same time. Each player takes on the role of Arno, customized within their own game, with other players appearing as their own customized version of Arno and retaining their gear. Many missions and activities are available for cooperative play (all of which can also be attempted solo), but all of the main story missions are single-player only.[6]


Arno's story starts in Versailles as a child, but for most of the story he is in Paris. His adventure in Paris starts on the eve of the French Revolution in 1789, and extends up to the Thermidorian Reaction in 1794.[13] The modern day setting focuses on the Assassins contacting the player and requesting their help to explore Arno in the past, as well as helping in the present.[19] Co-operative multiplayer missions follow the development of the Brotherhood of Assassins during the French Revolution.[15] In addition, "time anomalies" are introduced during the story. Accessing them takes Arno to various points of Parisian history, such as Paris' Belle Époque, or its occupation by Nazi Germany during World War II.[20]


At E3 2014, trailers were released for the game, demonstrating the game's cooperative multiplayer mode for up to four players, a first for the series.[26] The trailer featured Lorde's cover of Everybody Wants to Rule the World, which was produced by Michael A. Levine and Lucas Cantor.[27] The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.[6] The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.[28][29]


Chris Carter from Destructoid gave the game 7/10, praising the new movement system, likable lead characters, iconic setting, smooth animation and improved draw distance. New additions such as character customization and huge crowds were also praised. However, he criticized the predictable story, technical issues, and the mission design of co-op multiplayer, as it is impossible to play some missions solo. He stated that "Unity feels like a step back. ... It lacks that grand sense of roaming the uncharted seas in Assassin's Creed IV: Black Flag, or even the open-ended feel of the wilderness in Assassin's Creed III, but it's a journey worth taking if you're already into the series."[48] Tom Bramwell from Eurogamer gave the game 7/10, praised the setting, rich content, inspiring story and interesting side-missions. However, he criticized the over-familiar and unimaginative mission-design, overzealous auto-correct system in the free-running mechanics and the lack of weapon customization. He described the game as a "missed opportunity".[49] 2ff7e9595c


 
 
 

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